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The console and PC versions of Mortal Kombat X will be available worldwide on April 14, 2015. The Mortal Kombat X mobile game will showcase the iconic visceral combat with the vicious graphics that Mortal Kombat fans love, along with brutal Fatalities, x-rays and more. “What’s more, we’ve expanded the unique cross-connectivity feature that links the mobile and console versions of Mortal Kombat X, delivering unique rewards to all players for simply playing the mobile game.”Īs the next evolution of mobile fighting games, the Mortal Kombat X mobile game will feature a hybrid of fighting, card collecting, multiplayer team combat and more, featuring shocking Fatalities, legendary Mortal Kombat characters like Scorpion, Sub-Zero and Raiden as well as the Next generation of Kombatants. “NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever-present smartphones, tablets or other devices,” said Ed Boon, Creative Director, NetherRealm Studios.
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#WWE IMMORTALS IOS FASTER THAN ANDROID ANDROID#
Mortal Kombat X will be available April 2015 on iPad, iPhone, iPod touch and Android devices. Developed by award-winning NetherRealm Studios, the game delivers striking graphics and brings a custom Mortal Kombat fighting gameplay experience anywhere, anytime through the accessibility of mobile devices. Interactive Entertainment today announced Mortal Kombat X, a free-to-play fighting/card-battler hybrid that delivers the next evolution in mobile fighting games for iPad, iPhone, iPod touch and Android users.
#WWE IMMORTALS IOS FASTER THAN ANDROID SERIES#
in so much as a series infamously free with blood, guts, and flying limbs can be called "pretty." Owners of the console game will be able to unlock exclusive content in the mobile version.īURBANK, Calif. If nothing else, Mortal Kombat X should be pretty when it comes out. The previous WB-NetherRealm games have also been among the most graphically intense on Android. To be fair, WB's free-to-play games haven't been all that egregious so far - they seem to understand that reasonable in-app payments make for better games, which get more players, and thus earn more money. The press release below calls Mortal Kombat X "a hybrid of fighting, card collecting, multiplayer team combat and more." That usually means some unfair matches in multiplayer and the higher tiers of the single-player game. That being the case, you can expect a swipe-and-tap combat system and an upgrade/collection mechanic that dips into the deep end of the free-to-play pool. Overall, the privately held company says it had a revenue run rate of more than $200 million in 2015.įounded in 2011, L.A.-based Scopely has raised $35 million in Series A financing led by Evolution Media Partners and Highland Capital Partners.The mobile version will come from WB's in-house developer NetherRealm, which also developed the mobile versions of Batman: Arkham City Origins, Injustice, and Immortals. Scopely’s top two hits in 2015 were “The Walking Dead: Road to Survival,” developed in partnership with Robert Kirkman and his Skybound Entertainment, and “Yahtzee With Buddies,” in partnership with Hasbro. “We are definitely trying to work with blue-chip partners,” he said.
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Like the previous titles, “WWE Champions” will have a freemium model: The game will offer players in-app purchases, such as for card packs or power-ups for their Superstars or Legends.Ĭollins said WWE was impressed by Scopely’s string of No.
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Interactive Entertainment’s “Injustice: Gods Among Us.” It followed that in January 2015 with “WWE Immortals,” a hand-to-hand combat fighting game with more than 15 million downloads, which uses the game engine from Warner Bros. In August 2014 it launched the “WWE Supercard” collectible card battle game, which has 9.5 million downloads to date. The game is WWE’s third since the company embarked on its mobile-game strategy in late 2014. “These mobile games also are great way to bring in new fans.” Giving our fans great games to play on the go is a part of our strategy,” said Collins. “First and foremost, we really want to engage our fan base. Collins said a key aspect of puzzle games is that they appeal broadly across all age ranges and among both men and women. “WWE Champions” will be the first release from Scopely’s multititle partnership with games studio Kung Fu Factory. “Together with Scopely, we’ve planned an expansive slate of mobile gaming content to keep WWE’s passionate fan base engaged,” said Casey Collins, WWE’s exec VP of consumer products.